
Get ready to collect lots of stuff - item hoarders may go insane. You can craft certain items on the fly from materials picked up in the world. Various gameplay elements are slowly introduced in the first hours. I won’t spoil it with details, but an added mechanic exclusive to two of the characters adds more difficulty to the game. Ollie makes use of many explosive gadgets his guerilla tactics are a significant divergence from the sneaking employed by the other two. Sally’s more stealthy, and an adept chemist. Arthur feels like the jack-of-all-trades, and his skill set focuses on survivability. Gameplay-wise, each character has their own sets of skills and unique traits.

Three ways to play, crafting abundance, and inventory blues There is an aspect of random generation to this large playground: in my experience, when I returned to an area with a different character, I observed changed details, although many characters, buildings, and objectives remained largely similar. Plentiful side-quests also support this world-building, granting opportunities to interact with several odd denizens for rewards such as skill points and crafting blueprints. Scattered throughout Wellington Wells’ sizeable expanse, you’ll find varying documents that give players special insights into the people living in this society. We Happy Few’s three storylines are like disparate paint colors that coalesce into a satisfying whole, showcasing a richly-conceived world. The other two playable characters, Sally and Ollie, bring different twists to the gameplay, as well as unique perspectives on this topsy-turvy society, which recalls classics such as Brave New World and Terry Gilliam’s Brazil.

Arthur becomes hell-bent on leaving Wellington Wells, and his odyssey provides a good starting-off point for players to explore the different facets of the techno-dystopia Compulsion Games has created. One piece lands on his desk and triggers a memory of his past, spurring him to reject his ‘Joy’ and to begin to see what the world looks like without its influence. Our story begins with Arthur, who’s employed as a Censor and is tasked with removing offensive stories from outside newspapers. Wellington Wells’ citizens must be on the drug at all times, and if caught sober, they’re considered ‘Downers’, and are either rehabilitated or removed from the community. In the mid-1960s, it’s clear this drug fractured the community and led to a sticky situation people who take ‘Joy’ live normal lives in comfortable homes, while those who reject it are left outside to fend for themselves in the Garden District.

The resulting torment over their actions led them to invent a drug called “Joy” - a suppressant that keeps unhappy memories locked away. We Happy Few is set in an alternate universe where Germany has occupied Great Britain, and the citizens of Wellington Wells have done something horrible in order to survive certain chemical death. We Happy Few has a great story to tell and a rich world oozing with potential, but all too often, half-baked gameplay elements and occasional bugs hampered my enjoyment of the game’s best moments. Compulsion Games’ We Happy Few is a crowdfunded project that started off as a survival game, but gradually evolved into a story-focused first-person adventure game that lets players explore an insane, retro-futuristic dystopia through the perspectives of three very different characters.
